Current File : //usr/include/qt5/QtGui/qopenglextrafunctions.h
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** $QT_BEGIN_LICENSE:LGPL$
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** General Public License version 3 as published by the Free Software
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** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
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** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
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#ifndef QOPENGLEXTRAFUNCTIONS_H
#define QOPENGLEXTRAFUNCTIONS_H

#include <QtGui/qtguiglobal.h>

#ifndef QT_NO_OPENGL

#include <QtGui/qopenglfunctions.h>

// MemoryBarrier is a macro on some architectures on Windows
#ifdef Q_OS_WIN
#pragma push_macro("MemoryBarrier")
#undef MemoryBarrier
#endif

QT_BEGIN_NAMESPACE

class QOpenGLExtraFunctionsPrivate;

#undef glReadBuffer
#undef glDrawRangeElements
#undef glTexImage3D
#undef glTexSubImage3D
#undef glCopyTexSubImage3D
#undef glCompressedTexImage3D
#undef glCompressedTexSubImage3D
#undef glGenQueries
#undef glDeleteQueries
#undef glIsQuery
#undef glBeginQuery
#undef glEndQuery
#undef glGetQueryiv
#undef glGetQueryObjectuiv
#undef glUnmapBuffer
#undef glGetBufferPointerv
#undef glDrawBuffers
#undef glUniformMatrix2x3fv
#undef glUniformMatrix3x2fv
#undef glUniformMatrix2x4fv
#undef glUniformMatrix4x2fv
#undef glUniformMatrix3x4fv
#undef glUniformMatrix4x3fv
#undef glBlitFramebuffer
#undef glRenderbufferStorageMultisample
#undef glFramebufferTextureLayer
#undef glMapBufferRange
#undef glFlushMappedBufferRange
#undef glBindVertexArray
#undef glDeleteVertexArrays
#undef glGenVertexArrays
#undef glIsVertexArray
#undef glGetIntegeri_v
#undef glBeginTransformFeedback
#undef glEndTransformFeedback
#undef glBindBufferRange
#undef glBindBufferBase
#undef glTransformFeedbackVaryings
#undef glGetTransformFeedbackVarying
#undef glVertexAttribIPointer
#undef glGetVertexAttribIiv
#undef glGetVertexAttribIuiv
#undef glVertexAttribI4i
#undef glVertexAttribI4ui
#undef glVertexAttribI4iv
#undef glVertexAttribI4uiv
#undef glGetUniformuiv
#undef glGetFragDataLocation
#undef glUniform1ui
#undef glUniform2ui
#undef glUniform3ui
#undef glUniform4ui
#undef glUniform1uiv
#undef glUniform2uiv
#undef glUniform3uiv
#undef glUniform4uiv
#undef glClearBufferiv
#undef glClearBufferuiv
#undef glClearBufferfv
#undef glClearBufferfi
#undef glGetStringi
#undef glCopyBufferSubData
#undef glGetUniformIndices
#undef glGetActiveUniformsiv
#undef glGetUniformBlockIndex
#undef glGetActiveUniformBlockiv
#undef glGetActiveUniformBlockName
#undef glUniformBlockBinding
#undef glDrawArraysInstanced
#undef glDrawElementsInstanced
#undef glFenceSync
#undef glIsSync
#undef glDeleteSync
#undef glClientWaitSync
#undef glWaitSync
#undef glGetInteger64v
#undef glGetSynciv
#undef glGetInteger64i_v
#undef glGetBufferParameteri64v
#undef glGenSamplers
#undef glDeleteSamplers
#undef glIsSampler
#undef glBindSampler
#undef glSamplerParameteri
#undef glSamplerParameteriv
#undef glSamplerParameterf
#undef glSamplerParameterfv
#undef glGetSamplerParameteriv
#undef glGetSamplerParameterfv
#undef glVertexAttribDivisor
#undef glBindTransformFeedback
#undef glDeleteTransformFeedbacks
#undef glGenTransformFeedbacks
#undef glIsTransformFeedback
#undef glPauseTransformFeedback
#undef glResumeTransformFeedback
#undef glGetProgramBinary
#undef glProgramBinary
#undef glProgramParameteri
#undef glInvalidateFramebuffer
#undef glInvalidateSubFramebuffer
#undef glTexStorage2D
#undef glTexStorage3D
#undef glGetInternalformativ

#undef glDispatchCompute
#undef glDispatchComputeIndirect
#undef glDrawArraysIndirect
#undef glDrawElementsIndirect
#undef glFramebufferParameteri
#undef glGetFramebufferParameteriv
#undef glGetProgramInterfaceiv
#undef glGetProgramResourceIndex
#undef glGetProgramResourceName
#undef glGetProgramResourceiv
#undef glGetProgramResourceLocation
#undef glUseProgramStages
#undef glActiveShaderProgram
#undef glCreateShaderProgramv
#undef glBindProgramPipeline
#undef glDeleteProgramPipelines
#undef glGenProgramPipelines
#undef glIsProgramPipeline
#undef glGetProgramPipelineiv
#undef glProgramUniform1i
#undef glProgramUniform2i
#undef glProgramUniform3i
#undef glProgramUniform4i
#undef glProgramUniform1ui
#undef glProgramUniform2ui
#undef glProgramUniform3ui
#undef glProgramUniform4ui
#undef glProgramUniform1f
#undef glProgramUniform2f
#undef glProgramUniform3f
#undef glProgramUniform4f
#undef glProgramUniform1iv
#undef glProgramUniform2iv
#undef glProgramUniform3iv
#undef glProgramUniform4iv
#undef glProgramUniform1uiv
#undef glProgramUniform2uiv
#undef glProgramUniform3uiv
#undef glProgramUniform4uiv
#undef glProgramUniform1fv
#undef glProgramUniform2fv
#undef glProgramUniform3fv
#undef glProgramUniform4fv
#undef glProgramUniformMatrix2fv
#undef glProgramUniformMatrix3fv
#undef glProgramUniformMatrix4fv
#undef glProgramUniformMatrix2x3fv
#undef glProgramUniformMatrix3x2fv
#undef glProgramUniformMatrix2x4fv
#undef glProgramUniformMatrix4x2fv
#undef glProgramUniformMatrix3x4fv
#undef glProgramUniformMatrix4x3fv
#undef glValidateProgramPipeline
#undef glGetProgramPipelineInfoLog
#undef glBindImageTexture
#undef glGetBooleani_v
#undef glMemoryBarrier
#undef glMemoryBarrierByRegion
#undef glTexStorage2DMultisample
#undef glGetMultisamplefv
#undef glSampleMaski
#undef glGetTexLevelParameteriv
#undef glGetTexLevelParameterfv
#undef glBindVertexBuffer
#undef glVertexAttribFormat
#undef glVertexAttribIFormat
#undef glVertexAttribBinding
#undef glVertexBindingDivisor

class Q_GUI_EXPORT QOpenGLExtraFunctions : public QOpenGLFunctions
{
    Q_DECLARE_PRIVATE(QOpenGLExtraFunctions)

public:
    QOpenGLExtraFunctions();
    QOpenGLExtraFunctions(QOpenGLContext *context);
    ~QOpenGLExtraFunctions() {}

    // GLES3
    void glReadBuffer(GLenum mode);
    void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
    void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
    void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
    void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
    void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
    void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
    void glGenQueries(GLsizei n, GLuint *ids);
    void glDeleteQueries(GLsizei n, const GLuint *ids);
    GLboolean glIsQuery(GLuint id);
    void glBeginQuery(GLenum target, GLuint id);
    void glEndQuery(GLenum target);
    void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
    void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
    GLboolean glUnmapBuffer(GLenum target);
    void glGetBufferPointerv(GLenum target, GLenum pname, void **params);
    void glDrawBuffers(GLsizei n, const GLenum *bufs);
    void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
    void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
    void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
    void *glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
    void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
    void glBindVertexArray(GLuint array);
    void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
    void glGenVertexArrays(GLsizei n, GLuint *arrays);
    GLboolean glIsVertexArray(GLuint array);
    void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
    void glBeginTransformFeedback(GLenum primitiveMode);
    void glEndTransformFeedback(void);
    void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
    void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
    void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
    void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
    void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
    void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
    void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
    void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
    void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
    void glVertexAttribI4iv(GLuint index, const GLint *v);
    void glVertexAttribI4uiv(GLuint index, const GLuint *v);
    void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
    GLint glGetFragDataLocation(GLuint program, const GLchar *name);
    void glUniform1ui(GLint location, GLuint v0);
    void glUniform2ui(GLint location, GLuint v0, GLuint v1);
    void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
    void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
    void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
    void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
    void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
    void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
    void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
    void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
    void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
    void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
    const GLubyte *glGetStringi(GLenum name, GLuint index);
    void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
    void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
    void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
    GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
    void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
    void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
    void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
    void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
    void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
    GLsync glFenceSync(GLenum condition, GLbitfield flags);
    GLboolean glIsSync(GLsync sync);
    void glDeleteSync(GLsync sync);
    GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
    void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
    void glGetInteger64v(GLenum pname, GLint64 *data);
    void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
    void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
    void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
    void glGenSamplers(GLsizei count, GLuint *samplers);
    void glDeleteSamplers(GLsizei count, const GLuint *samplers);
    GLboolean glIsSampler(GLuint sampler);
    void glBindSampler(GLuint unit, GLuint sampler);
    void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
    void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
    void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
    void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
    void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
    void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
    void glVertexAttribDivisor(GLuint index, GLuint divisor);
    void glBindTransformFeedback(GLenum target, GLuint id);
    void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
    void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
    GLboolean glIsTransformFeedback(GLuint id);
    void glPauseTransformFeedback(void);
    void glResumeTransformFeedback(void);
    void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
    void glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
    void glProgramParameteri(GLuint program, GLenum pname, GLint value);
    void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments);
    void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
    void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
    void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
    void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);

    // GLES 3.1
    void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
    void glDispatchComputeIndirect(GLintptr indirect);
    void glDrawArraysIndirect(GLenum mode, const void *indirect);
    void glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect);
    void glFramebufferParameteri(GLenum target, GLenum pname, GLint param);
    void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params);
    void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params);
    GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name);
    void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
    void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
    GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name);
    void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
    void glActiveShaderProgram(GLuint pipeline, GLuint program);
    GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const*strings);
    void glBindProgramPipeline(GLuint pipeline);
    void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
    void glGenProgramPipelines(GLsizei n, GLuint *pipelines);
    GLboolean glIsProgramPipeline(GLuint pipeline);
    void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
    void glProgramUniform1i(GLuint program, GLint location, GLint v0);
    void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
    void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
    void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
    void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
    void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
    void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
    void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
    void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
    void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
    void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
    void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
    void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value);
    void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value);
    void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value);
    void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value);
    void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
    void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
    void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
    void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
    void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
    void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
    void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
    void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
    void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    void glValidateProgramPipeline(GLuint pipeline);
    void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
    void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
    void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
    void glMemoryBarrier(GLbitfield barriers);
    void glMemoryBarrierByRegion(GLbitfield barriers);
    void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
    void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
    void glSampleMaski(GLuint maskNumber, GLbitfield mask);
    void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
    void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
    void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
    void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
    void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
    void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex);
    void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor);

private:
    static bool isInitialized(const QOpenGLExtraFunctionsPrivate *d) { return d != Q_NULLPTR; }
};


#define QT_OPENGL_DECLARE_FUNCTIONS(ret, name, args) \
    ret (QOPENGLF_APIENTRYP name)args;
#define QT_OPENGL_COUNT_FUNCTIONS(ret, name, args) +1

#define QT_OPENGL_DECLARE(FUNCTIONS) \
public: \
    struct Functions { \
        FUNCTIONS(QT_OPENGL_DECLARE_FUNCTIONS) \
    }; \
    union { \
        QFunctionPointer functions[FUNCTIONS(QT_OPENGL_COUNT_FUNCTIONS)]; \
        Functions f; \
    }; \
private: \
    void init(QOpenGLContext *context);

class QOpenGLExtraFunctionsPrivate : public QOpenGLFunctionsPrivate
{
public:
    QOpenGLExtraFunctionsPrivate(QOpenGLContext *ctx);

    // GLES3
#define QT_OPENGL_EXTRA_FUNCTIONS(F) \
    F(void, ReadBuffer, (GLenum mode)) \
    F(void, DrawRangeElements, (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)) \
    F(void, TexImage3D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)) \
    F(void, TexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)) \
    F(void, CopyTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)) \
    F(void, CompressedTexImage3D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)) \
    F(void, CompressedTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)) \
    F(void, GenQueries, (GLsizei n, GLuint *ids)) \
    F(void, DeleteQueries, (GLsizei n, const GLuint *ids)) \
    F(GLboolean, IsQuery, (GLuint id)) \
    F(void, BeginQuery, (GLenum target, GLuint id)) \
    F(void, EndQuery, (GLenum target)) \
    F(void, GetQueryiv, (GLenum target, GLenum pname, GLint *params)) \
    F(void, GetQueryObjectuiv, (GLuint id, GLenum pname, GLuint *params)) \
    F(GLboolean, UnmapBuffer, (GLenum target)) \
    F(void, GetBufferPointerv, (GLenum target, GLenum pname, void **params)) \
    F(void, DrawBuffers, (GLsizei n, const GLenum *bufs)) \
    F(void, UniformMatrix2x3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
    F(void, UniformMatrix3x2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
    F(void, UniformMatrix2x4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
    F(void, UniformMatrix4x2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
    F(void, UniformMatrix3x4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
    F(void, UniformMatrix4x3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
    F(void, BlitFramebuffer, (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)) \
    F(void, RenderbufferStorageMultisample, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)) \
    F(void, FramebufferTextureLayer, (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)) \
    F(void *,MapBufferRange, (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)) \
    F(void, FlushMappedBufferRange, (GLenum target, GLintptr offset, GLsizeiptr length)) \
    F(void, BindVertexArray, (GLuint array)) \
    F(void, DeleteVertexArrays, (GLsizei n, const GLuint *arrays)) \
    F(void, GenVertexArrays, (GLsizei n, GLuint *arrays)) \
    F(GLboolean, IsVertexArray, (GLuint array)) \
    F(void, GetIntegeri_v, (GLenum target, GLuint index, GLint *data)) \
    F(void, BeginTransformFeedback, (GLenum primitiveMode)) \
    F(void, EndTransformFeedback, (void)) \
    F(void, BindBufferRange, (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)) \
    F(void, BindBufferBase, (GLenum target, GLuint index, GLuint buffer)) \
    F(void, TransformFeedbackVaryings, (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode)) \
    F(void, GetTransformFeedbackVarying, (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)) \
    F(void, VertexAttribIPointer, (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)) \
    F(void, GetVertexAttribIiv, (GLuint index, GLenum pname, GLint *params)) \
    F(void, GetVertexAttribIuiv, (GLuint index, GLenum pname, GLuint *params)) \
    F(void, VertexAttribI4i, (GLuint index, GLint x, GLint y, GLint z, GLint w)) \
    F(void, VertexAttribI4ui, (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)) \
    F(void, VertexAttribI4iv, (GLuint index, const GLint *v)) \
    F(void, VertexAttribI4uiv, (GLuint index, const GLuint *v)) \
    F(void, GetUniformuiv, (GLuint program, GLint location, GLuint *params)) \
    F(GLint, GetFragDataLocation, (GLuint program, const GLchar *name)) \
    F(void, Uniform1ui, (GLint location, GLuint v0)) \
    F(void, Uniform2ui, (GLint location, GLuint v0, GLuint v1)) \
    F(void, Uniform3ui, (GLint location, GLuint v0, GLuint v1, GLuint v2)) \
    F(void, Uniform4ui, (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)) \
    F(void, Uniform1uiv, (GLint location, GLsizei count, const GLuint *value)) \
    F(void, Uniform2uiv, (GLint location, GLsizei count, const GLuint *value)) \
    F(void, Uniform3uiv, (GLint location, GLsizei count, const GLuint *value)) \
    F(void, Uniform4uiv, (GLint location, GLsizei count, const GLuint *value)) \
    F(void, ClearBufferiv, (GLenum buffer, GLint drawbuffer, const GLint *value)) \
    F(void, ClearBufferuiv, (GLenum buffer, GLint drawbuffer, const GLuint *value)) \
    F(void, ClearBufferfv, (GLenum buffer, GLint drawbuffer, const GLfloat *value)) \
    F(void, ClearBufferfi, (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)) \
    F(const GLubyte *, GetStringi, (GLenum name, GLuint index)) \
    F(void, CopyBufferSubData, (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)) \
    F(void, GetUniformIndices, (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices)) \
    F(void, GetActiveUniformsiv, (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)) \
    F(GLuint, GetUniformBlockIndex, (GLuint program, const GLchar *uniformBlockName)) \
    F(void, GetActiveUniformBlockiv, (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)) \
    F(void, GetActiveUniformBlockName, (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)) \
    F(void, UniformBlockBinding, (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)) \
    F(void, DrawArraysInstanced, (GLenum mode, GLint first, GLsizei count, GLsizei instancecount)) \
    F(void, DrawElementsInstanced, (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)) \
    F(GLsync, FenceSync, (GLenum condition, GLbitfield flags)) \
    F(GLboolean, IsSync, (GLsync sync)) \
    F(void, DeleteSync, (GLsync sync)) \
    F(GLenum, ClientWaitSync, (GLsync sync, GLbitfield flags, GLuint64 timeout)) \
    F(void, WaitSync, (GLsync sync, GLbitfield flags, GLuint64 timeout)) \
    F(void, GetInteger64v, (GLenum pname, GLint64 *data)) \
    F(void, GetSynciv, (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)) \
    F(void, GetInteger64i_v, (GLenum target, GLuint index, GLint64 *data)) \
    F(void, GetBufferParameteri64v, (GLenum target, GLenum pname, GLint64 *params)) \
    F(void, GenSamplers, (GLsizei count, GLuint *samplers)) \
    F(void, DeleteSamplers, (GLsizei count, const GLuint *samplers)) \
    F(GLboolean, IsSampler, (GLuint sampler)) \
    F(void, BindSampler, (GLuint unit, GLuint sampler)) \
    F(void, SamplerParameteri, (GLuint sampler, GLenum pname, GLint param)) \
    F(void, SamplerParameteriv, (GLuint sampler, GLenum pname, const GLint *param)) \
    F(void, SamplerParameterf, (GLuint sampler, GLenum pname, GLfloat param)) \
    F(void, SamplerParameterfv, (GLuint sampler, GLenum pname, const GLfloat *param)) \
    F(void, GetSamplerParameteriv, (GLuint sampler, GLenum pname, GLint *params)) \
    F(void, GetSamplerParameterfv, (GLuint sampler, GLenum pname, GLfloat *params)) \
    F(void, VertexAttribDivisor, (GLuint index, GLuint divisor)) \
    F(void, BindTransformFeedback, (GLenum target, GLuint id)) \
    F(void, DeleteTransformFeedbacks, (GLsizei n, const GLuint *ids)) \
    F(void, GenTransformFeedbacks, (GLsizei n, GLuint *ids)) \
    F(GLboolean, IsTransformFeedback, (GLuint id)) \
    F(void, PauseTransformFeedback, (void)) \
    F(void, ResumeTransformFeedback, (void)) \
    F(void, GetProgramBinary, (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)) \
    F(void, ProgramBinary, (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)) \
    F(void, ProgramParameteri, (GLuint program, GLenum pname, GLint value)) \
    F(void, InvalidateFramebuffer, (GLenum target, GLsizei numAttachments, const GLenum *attachments)) \
    F(void, InvalidateSubFramebuffer, (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)) \
    F(void, TexStorage2D, (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)) \
    F(void, TexStorage3D, (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)) \
    F(void, GetInternalformativ, (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)) \
    F(void, DispatchCompute, (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)) \
    F(void, DispatchComputeIndirect, (GLintptr indirect)) \
    F(void, DrawArraysIndirect, (GLenum mode, const void *indirect)) \
    F(void, DrawElementsIndirect, (GLenum mode, GLenum type, const void *indirect)) \
    F(void, FramebufferParameteri, (GLenum target, GLenum pname, GLint param)) \
    F(void, GetFramebufferParameteriv, (GLenum target, GLenum pname, GLint *params)) \
    F(void, GetProgramInterfaceiv, (GLuint program, GLenum programInterface, GLenum pname, GLint *params)) \
    F(GLuint, GetProgramResourceIndex, (GLuint program, GLenum programInterface, const GLchar *name)) \
    F(void, GetProgramResourceName, (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)) \
    F(void, GetProgramResourceiv, (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)) \
    F(GLint, GetProgramResourceLocation, (GLuint program, GLenum programInterface, const GLchar *name)) \
    F(void, UseProgramStages, (GLuint pipeline, GLbitfield stages, GLuint program)) \
    F(void, ActiveShaderProgram, (GLuint pipeline, GLuint program)) \
    F(GLuint, CreateShaderProgramv, (GLenum type, GLsizei count, const GLchar *const*strings)) \
    F(void, BindProgramPipeline, (GLuint pipeline)) \
    F(void, DeleteProgramPipelines, (GLsizei n, const GLuint *pipelines)) \
    F(void, GenProgramPipelines, (GLsizei n, GLuint *pipelines)) \
    F(GLboolean, IsProgramPipeline, (GLuint pipeline)) \
    F(void, GetProgramPipelineiv, (GLuint pipeline, GLenum pname, GLint *params)) \
    F(void, ProgramUniform1i, (GLuint program, GLint location, GLint v0)) \
    F(void, ProgramUniform2i, (GLuint program, GLint location, GLint v0, GLint v1)) \
    F(void, ProgramUniform3i, (GLuint program, GLint location, GLint v0, GLint v1, GLint v2)) \
    F(void, ProgramUniform4i, (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)) \
    F(void, ProgramUniform1ui, (GLuint program, GLint location, GLuint v0)) \
    F(void, ProgramUniform2ui, (GLuint program, GLint location, GLuint v0, GLuint v1)) \
    F(void, ProgramUniform3ui, (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)) \
    F(void, ProgramUniform4ui, (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)) \
    F(void, ProgramUniform1f, (GLuint program, GLint location, GLfloat v0)) \
    F(void, ProgramUniform2f, (GLuint program, GLint location, GLfloat v0, GLfloat v1)) \
    F(void, ProgramUniform3f, (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)) \
    F(void, ProgramUniform4f, (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)) \
    F(void, ProgramUniform1iv, (GLuint program, GLint location, GLsizei count, const GLint *value)) \
    F(void, ProgramUniform2iv, (GLuint program, GLint location, GLsizei count, const GLint *value)) \
    F(void, ProgramUniform3iv, (GLuint program, GLint location, GLsizei count, const GLint *value)) \
    F(void, ProgramUniform4iv, (GLuint program, GLint location, GLsizei count, const GLint *value)) \
    F(void, ProgramUniform1uiv, (GLuint program, GLint location, GLsizei count, const GLuint *value)) \
    F(void, ProgramUniform2uiv, (GLuint program, GLint location, GLsizei count, const GLuint *value)) \
    F(void, ProgramUniform3uiv, (GLuint program, GLint location, GLsizei count, const GLuint *value)) \
    F(void, ProgramUniform4uiv, (GLuint program, GLint location, GLsizei count, const GLuint *value)) \
    F(void, ProgramUniform1fv, (GLuint program, GLint location, GLsizei count, const GLfloat *value)) \
    F(void, ProgramUniform2fv, (GLuint program, GLint location, GLsizei count, const GLfloat *value)) \
    F(void, ProgramUniform3fv, (GLuint program, GLint location, GLsizei count, const GLfloat *value)) \
    F(void, ProgramUniform4fv, (GLuint program, GLint location, GLsizei count, const GLfloat *value)) \
    F(void, ProgramUniformMatrix2fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
    F(void, ProgramUniformMatrix3fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
    F(void, ProgramUniformMatrix4fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
    F(void, ProgramUniformMatrix2x3fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
    F(void, ProgramUniformMatrix3x2fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
    F(void, ProgramUniformMatrix2x4fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
    F(void, ProgramUniformMatrix4x2fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
    F(void, ProgramUniformMatrix3x4fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
    F(void, ProgramUniformMatrix4x3fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
    F(void, ValidateProgramPipeline, (GLuint pipeline)) \
    F(void, GetProgramPipelineInfoLog, (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) \
    F(void, BindImageTexture, (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)) \
    F(void, GetBooleani_v, (GLenum target, GLuint index, GLboolean *data)) \
    F(void, MemoryBarrier, (GLbitfield barriers)) \
    F(void, MemoryBarrierByRegion, (GLbitfield barriers)) \
    F(void, TexStorage2DMultisample, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)) \
    F(void, GetMultisamplefv, (GLenum pname, GLuint index, GLfloat *val)) \
    F(void, SampleMaski, (GLuint maskNumber, GLbitfield mask)) \
    F(void, GetTexLevelParameteriv, (GLenum target, GLint level, GLenum pname, GLint *params)) \
    F(void, GetTexLevelParameterfv, (GLenum target, GLint level, GLenum pname, GLfloat *params)) \
    F(void, BindVertexBuffer, (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)) \
    F(void, VertexAttribFormat, (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)) \
    F(void, VertexAttribIFormat, (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)) \
    F(void, VertexAttribBinding, (GLuint attribindex, GLuint bindingindex)) \
    F(void, VertexBindingDivisor, (GLuint bindingindex, GLuint divisor)) \

    QT_OPENGL_DECLARE(QT_OPENGL_EXTRA_FUNCTIONS)
};

// GLES 3.0 and 3.1

inline void QOpenGLExtraFunctions::glBeginQuery(GLenum target, GLuint id)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.BeginQuery(target, id);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glBeginTransformFeedback(GLenum primitiveMode)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.BeginTransformFeedback(primitiveMode);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.BindBufferBase(target, index, buffer);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.BindBufferRange(target, index, buffer, offset, size);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glBindSampler(GLuint unit, GLuint sampler)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.BindSampler(unit, sampler);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glBindTransformFeedback(GLenum target, GLuint id)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.BindTransformFeedback(target, id);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glBindVertexArray(GLuint array)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.BindVertexArray(array);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ClearBufferfv(buffer, drawbuffer, value);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ClearBufferiv(buffer, drawbuffer, value);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ClearBufferuiv(buffer, drawbuffer, value);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline GLenum QOpenGLExtraFunctions::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    GLenum result = d->f.ClientWaitSync(sync, flags, timeout);
    Q_OPENGL_FUNCTIONS_DEBUG
    return result;
}

inline void QOpenGLExtraFunctions::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glDeleteQueries(GLsizei n, const GLuint * ids)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.DeleteQueries(n, ids);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glDeleteSamplers(GLsizei count, const GLuint * samplers)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.DeleteSamplers(count, samplers);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glDeleteSync(GLsync sync)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.DeleteSync(sync);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.DeleteTransformFeedbacks(n, ids);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glDeleteVertexArrays(GLsizei n, const GLuint * arrays)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.DeleteVertexArrays(n, arrays);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.DrawArraysInstanced(mode, first, count, instancecount);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glDrawBuffers(GLsizei n, const GLenum * bufs)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.DrawBuffers(n, bufs);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.DrawRangeElements(mode, start, end, count, type, indices);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glEndQuery(GLenum target)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.EndQuery(target);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glEndTransformFeedback()
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.EndTransformFeedback();
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline GLsync QOpenGLExtraFunctions::glFenceSync(GLenum condition, GLbitfield flags)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    GLsync result = d->f.FenceSync(condition, flags);
    Q_OPENGL_FUNCTIONS_DEBUG
    return result;
}

inline void QOpenGLExtraFunctions::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.FlushMappedBufferRange(target, offset, length);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glGenQueries(GLsizei n, GLuint* ids)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.GenQueries(n, ids);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glGenSamplers(GLsizei count, GLuint* samplers)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.GenSamplers(count, samplers);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glGenTransformFeedbacks(GLsizei n, GLuint* ids)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.GenTransformFeedbacks(n, ids);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glGenVertexArrays(GLsizei n, GLuint* arrays)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.GenVertexArrays(n, arrays);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint* params)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.GetBufferParameteri64v(target, pname, params);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glGetBufferPointerv(GLenum target, GLenum pname, void ** params)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.GetBufferPointerv(target, pname, params);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline GLint QOpenGLExtraFunctions::glGetFragDataLocation(GLuint program, const GLchar * name)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    GLint result = d->f.GetFragDataLocation(program, name);
    Q_OPENGL_FUNCTIONS_DEBUG
    return result;
}

inline void QOpenGLExtraFunctions::glGetInteger64i_v(GLenum target, GLuint index, GLint64* data)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.GetInteger64i_v(target, index, data);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glGetInteger64v(GLenum pname, GLint64* data)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.GetInteger64v(pname, data);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glGetIntegeri_v(GLenum target, GLuint index, GLint* data)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.GetIntegeri_v(target, index, data);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.GetInternalformativ(target, internalformat, pname, bufSize, params);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void * binary)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.GetProgramBinary(program, bufSize, length, binaryFormat, binary);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.GetQueryObjectuiv(id, pname, params);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glGetQueryiv(GLenum target, GLenum pname, GLint* params)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.GetQueryiv(target, pname, params);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.GetSamplerParameterfv(sampler, pname, params);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.GetSamplerParameteriv(sampler, pname, params);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline const GLubyte * QOpenGLExtraFunctions::glGetStringi(GLenum name, GLuint index)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    const GLubyte * result = d->f.GetStringi(name, index);
    Q_OPENGL_FUNCTIONS_DEBUG
    return result;
}

inline void QOpenGLExtraFunctions::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.GetSynciv(sync, pname, bufSize, length, values);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline GLuint QOpenGLExtraFunctions::glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    GLuint result = d->f.GetUniformBlockIndex(program, uniformBlockName);
    Q_OPENGL_FUNCTIONS_DEBUG
    return result;
}

inline void QOpenGLExtraFunctions::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint* uniformIndices)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glGetUniformuiv(GLuint program, GLint location, GLuint* params)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.GetUniformuiv(program, location, params);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.GetVertexAttribIiv(index, pname, params);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.GetVertexAttribIuiv(index, pname, params);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.InvalidateFramebuffer(target, numAttachments, attachments);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline GLboolean QOpenGLExtraFunctions::glIsQuery(GLuint id)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    GLboolean result = d->f.IsQuery(id);
    Q_OPENGL_FUNCTIONS_DEBUG
    return result;
}

inline GLboolean QOpenGLExtraFunctions::glIsSampler(GLuint sampler)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    GLboolean result = d->f.IsSampler(sampler);
    Q_OPENGL_FUNCTIONS_DEBUG
    return result;
}

inline GLboolean QOpenGLExtraFunctions::glIsSync(GLsync sync)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    GLboolean result = d->f.IsSync(sync);
    Q_OPENGL_FUNCTIONS_DEBUG
    return result;
}

inline GLboolean QOpenGLExtraFunctions::glIsTransformFeedback(GLuint id)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    GLboolean result = d->f.IsTransformFeedback(id);
    Q_OPENGL_FUNCTIONS_DEBUG
    return result;
}

inline GLboolean QOpenGLExtraFunctions::glIsVertexArray(GLuint array)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    GLboolean result = d->f.IsVertexArray(array);
    Q_OPENGL_FUNCTIONS_DEBUG
    return result;
}

inline void * QOpenGLExtraFunctions::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    void *result = d->f.MapBufferRange(target, offset, length, access);
    Q_OPENGL_FUNCTIONS_DEBUG
    return result;
}

inline void QOpenGLExtraFunctions::glPauseTransformFeedback()
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.PauseTransformFeedback();
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glProgramBinary(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ProgramBinary(program, binaryFormat, binary, length);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glProgramParameteri(GLuint program, GLenum pname, GLint value)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ProgramParameteri(program, pname, value);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glReadBuffer(GLenum src)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ReadBuffer(src);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glResumeTransformFeedback()
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ResumeTransformFeedback();
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.SamplerParameterf(sampler, pname, param);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.SamplerParameterfv(sampler, pname, param);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.SamplerParameteri(sampler, pname, param);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.SamplerParameteriv(sampler, pname, param);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.TexStorage2D(target, levels, internalformat, width, height);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.TexStorage3D(target, levels, internalformat, width, height, depth);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glUniform1ui(GLint location, GLuint v0)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.Uniform1ui(location, v0);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glUniform1uiv(GLint location, GLsizei count, const GLuint * value)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.Uniform1uiv(location, count, value);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glUniform2ui(GLint location, GLuint v0, GLuint v1)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.Uniform2ui(location, v0, v1);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glUniform2uiv(GLint location, GLsizei count, const GLuint * value)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.Uniform2uiv(location, count, value);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.Uniform3ui(location, v0, v1, v2);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glUniform3uiv(GLint location, GLsizei count, const GLuint * value)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.Uniform3uiv(location, count, value);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.Uniform4ui(location, v0, v1, v2, v3);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glUniform4uiv(GLint location, GLsizei count, const GLuint * value)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.Uniform4uiv(location, count, value);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.UniformMatrix2x3fv(location, count, transpose, value);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.UniformMatrix2x4fv(location, count, transpose, value);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.UniformMatrix3x2fv(location, count, transpose, value);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.UniformMatrix3x4fv(location, count, transpose, value);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.UniformMatrix4x2fv(location, count, transpose, value);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.UniformMatrix4x3fv(location, count, transpose, value);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline GLboolean QOpenGLExtraFunctions::glUnmapBuffer(GLenum target)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    GLboolean result = d->f.UnmapBuffer(target);
    Q_OPENGL_FUNCTIONS_DEBUG
    return result;
}

inline void QOpenGLExtraFunctions::glVertexAttribDivisor(GLuint index, GLuint divisor)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.VertexAttribDivisor(index, divisor);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.VertexAttribI4i(index, x, y, z, w);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glVertexAttribI4iv(GLuint index, const GLint * v)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.VertexAttribI4iv(index, v);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.VertexAttribI4ui(index, x, y, z, w);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glVertexAttribI4uiv(GLuint index, const GLuint * v)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.VertexAttribI4uiv(index, v);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.VertexAttribIPointer(index, size, type, stride, pointer);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.WaitSync(sync, flags, timeout);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glActiveShaderProgram(GLuint pipeline, GLuint program)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ActiveShaderProgram(pipeline, program);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.BindImageTexture(unit, texture, level, layered, layer, access, format);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glBindProgramPipeline(GLuint pipeline)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.BindProgramPipeline(pipeline);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.BindVertexBuffer(bindingindex, buffer, offset, stride);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline GLuint QOpenGLExtraFunctions::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const* strings)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    GLuint result = d->f.CreateShaderProgramv(type, count, strings);
    Q_OPENGL_FUNCTIONS_DEBUG
    return result;
}

inline void QOpenGLExtraFunctions::glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.DeleteProgramPipelines(n, pipelines);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.DispatchCompute(num_groups_x, num_groups_y, num_groups_z);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glDispatchComputeIndirect(GLintptr indirect)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.DispatchComputeIndirect(indirect);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glDrawArraysIndirect(GLenum mode, const void * indirect)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.DrawArraysIndirect(mode, indirect);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glDrawElementsIndirect(GLenum mode, GLenum type, const void * indirect)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.DrawElementsIndirect(mode, type, indirect);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glFramebufferParameteri(GLenum target, GLenum pname, GLint param)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.FramebufferParameteri(target, pname, param);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glGenProgramPipelines(GLsizei n, GLuint* pipelines)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.GenProgramPipelines(n, pipelines);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glGetBooleani_v(GLenum target, GLuint index, GLboolean* data)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.GetBooleani_v(target, index, data);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint* params)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.GetFramebufferParameteriv(target, pname, params);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat* val)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.GetMultisamplefv(pname, index, val);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint* params)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.GetProgramInterfaceiv(program, programInterface, pname, params);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint* params)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.GetProgramPipelineiv(pipeline, pname, params);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline GLuint QOpenGLExtraFunctions::glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar * name)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    GLuint result = d->f.GetProgramResourceIndex(program, programInterface, name);
    Q_OPENGL_FUNCTIONS_DEBUG
    return result;
}

inline GLint QOpenGLExtraFunctions::glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar * name)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    GLint result = d->f.GetProgramResourceLocation(program, programInterface, name);
    Q_OPENGL_FUNCTIONS_DEBUG
    return result;
}

inline void QOpenGLExtraFunctions::glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.GetProgramResourceName(program, programInterface, index, bufSize, length, name);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei* length, GLint* params)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat* params)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.GetTexLevelParameterfv(target, level, pname, params);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.GetTexLevelParameteriv(target, level, pname, params);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline GLboolean QOpenGLExtraFunctions::glIsProgramPipeline(GLuint pipeline)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    GLboolean result = d->f.IsProgramPipeline(pipeline);
    Q_OPENGL_FUNCTIONS_DEBUG
    return result;
}

inline void QOpenGLExtraFunctions::glMemoryBarrier(GLbitfield barriers)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.MemoryBarrier(barriers);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glMemoryBarrierByRegion(GLbitfield barriers)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.MemoryBarrierByRegion(barriers);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ProgramUniform1f(program, location, v0);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ProgramUniform1fv(program, location, count, value);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glProgramUniform1i(GLuint program, GLint location, GLint v0)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ProgramUniform1i(program, location, v0);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ProgramUniform1iv(program, location, count, value);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ProgramUniform1ui(program, location, v0);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ProgramUniform1uiv(program, location, count, value);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ProgramUniform2f(program, location, v0, v1);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ProgramUniform2fv(program, location, count, value);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ProgramUniform2i(program, location, v0, v1);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ProgramUniform2iv(program, location, count, value);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ProgramUniform2ui(program, location, v0, v1);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ProgramUniform2uiv(program, location, count, value);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ProgramUniform3f(program, location, v0, v1, v2);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ProgramUniform3fv(program, location, count, value);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ProgramUniform3i(program, location, v0, v1, v2);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ProgramUniform3iv(program, location, count, value);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ProgramUniform3ui(program, location, v0, v1, v2);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ProgramUniform3uiv(program, location, count, value);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ProgramUniform4f(program, location, v0, v1, v2, v3);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ProgramUniform4fv(program, location, count, value);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ProgramUniform4i(program, location, v0, v1, v2, v3);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ProgramUniform4iv(program, location, count, value);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ProgramUniform4ui(program, location, v0, v1, v2, v3);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ProgramUniform4uiv(program, location, count, value);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ProgramUniformMatrix2fv(program, location, count, transpose, value);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ProgramUniformMatrix3fv(program, location, count, transpose, value);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ProgramUniformMatrix4fv(program, location, count, transpose, value);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glSampleMaski(GLuint maskNumber, GLbitfield mask)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.SampleMaski(maskNumber, mask);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.TexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.UseProgramStages(pipeline, stages, program);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glValidateProgramPipeline(GLuint pipeline)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.ValidateProgramPipeline(pipeline);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.VertexAttribBinding(attribindex, bindingindex);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.VertexAttribFormat(attribindex, size, type, normalized, relativeoffset);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.VertexAttribIFormat(attribindex, size, type, relativeoffset);
    Q_OPENGL_FUNCTIONS_DEBUG
}

inline void QOpenGLExtraFunctions::glVertexBindingDivisor(GLuint bindingindex, GLuint divisor)
{
    Q_D(QOpenGLExtraFunctions);
    Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
    d->f.VertexBindingDivisor(bindingindex, divisor);
    Q_OPENGL_FUNCTIONS_DEBUG
}

QT_END_NAMESPACE

#undef QT_OPENGL_DECLARE_FUNCTIONS
#undef QT_OPENGL_COUNT_FUNCTIONS
#undef QT_OPENGL_DECLARE

#ifdef Q_OS_WIN
#pragma pop_macro("MemoryBarrier")
#endif

#endif // QT_NO_OPENGL

#endif