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#ifndef QHIGHDPISCALING_P_H
#define QHIGHDPISCALING_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtGui/private/qtguiglobal_p.h>
#include <QtCore/qmargins.h>
#include <QtCore/qmath.h>
#include <QtCore/qrect.h>
#include <QtCore/qvector.h>
#include <QtCore/qloggingcategory.h>
#include <QtGui/qregion.h>
#include <QtGui/qscreen.h>
#include <QtGui/qwindow.h>
QT_BEGIN_NAMESPACE
Q_DECLARE_LOGGING_CATEGORY(lcScaling);
class QScreen;
class QPlatformScreen;
typedef QPair<qreal, qreal> QDpi;
#ifndef QT_NO_HIGHDPISCALING
class Q_GUI_EXPORT QHighDpiScaling {
public:
static void initHighDpiScaling();
static void updateHighDpiScaling();
static void setGlobalFactor(qreal factor);
static void setScreenFactor(QScreen *window, qreal factor);
static bool isActive() { return m_active; }
static qreal factor(const QWindow *window);
static qreal factor(const QScreen *screen);
static qreal factor(const QPlatformScreen *platformScreen);
static QPoint origin(const QScreen *screen);
static QPoint origin(const QPlatformScreen *platformScreen);
static QPoint mapPositionFromNative(const QPoint &pos, const QPlatformScreen *platformScreen);
static QPoint mapPositionToNative(const QPoint &pos, const QPlatformScreen *platformScreen);
static QDpi logicalDpi();
private:
static qreal screenSubfactor(const QPlatformScreen *screen);
static qreal m_factor;
static bool m_active;
static bool m_usePixelDensity;
static bool m_globalScalingActive;
static bool m_pixelDensityScalingActive;
static bool m_screenFactorSet;
static QDpi m_logicalDpi;
};
// Coordinate system conversion functions:
// QHighDpi::fromNativePixels : from physical(screen/backing) to logical pixels
// QHighDpi::toNativePixels : from logical to physical pixels
namespace QHighDpi {
inline QPointF fromNative(const QPointF &pos, qreal scaleFactor, const QPointF &origin)
{
return (pos - origin) / scaleFactor + origin;
}
inline QPointF toNative(const QPointF &pos, qreal scaleFactor, const QPointF &origin)
{
return (pos - origin) * scaleFactor + origin;
}
inline QPoint fromNative(const QPoint &pos, qreal scaleFactor, const QPoint &origin)
{
return (pos - origin) / scaleFactor + origin;
}
inline QPoint toNative(const QPoint &pos, qreal scaleFactor, const QPoint &origin)
{
return (pos - origin) * scaleFactor + origin;
}
inline QPoint fromNative(const QPoint &pos, qreal scaleFactor)
{
return pos / scaleFactor;
}
inline QPoint toNative(const QPoint &pos, qreal scaleFactor)
{
return pos * scaleFactor;
}
inline QSize fromNative(const QSize &size, qreal scaleFactor)
{
return size / scaleFactor; // TODO: should we round up?
}
inline QSize toNative(const QSize &size, qreal scaleFactor)
{
return size * scaleFactor;
}
inline QSizeF fromNative(const QSizeF &size, qreal scaleFactor)
{
return size / scaleFactor;
}
inline QSizeF toNative(const QSizeF &size, qreal scaleFactor)
{
return size * scaleFactor;
}
inline QRect fromNative(const QRect &rect, qreal scaleFactor, const QPoint &origin)
{
return QRect(fromNative(rect.topLeft(), scaleFactor, origin), fromNative(rect.size(), scaleFactor));
}
inline QRect toNative(const QRect &rect, qreal scaleFactor, const QPoint &origin)
{
return QRect(toNative(rect.topLeft(), scaleFactor, origin), toNative(rect.size(), scaleFactor));
}
inline QRect fromNative(const QRect &rect, const QScreen *screen, const QPoint &screenOrigin)
{
return fromNative(rect, QHighDpiScaling::factor(screen), screenOrigin);
}
inline QRect fromNativeScreenGeometry(const QRect &nativeScreenGeometry, const QScreen *screen)
{
return QRect(nativeScreenGeometry.topLeft(),
fromNative(nativeScreenGeometry.size(), QHighDpiScaling::factor(screen)));
}
inline QPoint fromNativeLocalPosition(const QPoint &pos, const QWindow *window)
{
const qreal scaleFactor = QHighDpiScaling::factor(window);
return pos / scaleFactor;
}
inline QPoint toNativeLocalPosition(const QPoint &pos, const QWindow *window)
{
const qreal scaleFactor = QHighDpiScaling::factor(window);
return pos * scaleFactor;
}
inline QPointF fromNativeLocalPosition(const QPointF &pos, const QWindow *window)
{
const qreal scaleFactor = QHighDpiScaling::factor(window);
return pos / scaleFactor;
}
inline QPointF toNativeLocalPosition(const QPointF &pos, const QWindow *window)
{
const qreal scaleFactor = QHighDpiScaling::factor(window);
return pos * scaleFactor;
}
inline QRect fromNativePixels(const QRect &pixelRect, const QPlatformScreen *platformScreen)
{
const qreal scaleFactor = QHighDpiScaling::factor(platformScreen);
const QPoint origin = QHighDpiScaling::origin(platformScreen);
return QRect(fromNative(pixelRect.topLeft(), scaleFactor, origin),
fromNative(pixelRect.size(), scaleFactor));
}
inline QRect toNativePixels(const QRect &pointRect, const QPlatformScreen *platformScreen)
{
const qreal scaleFactor = QHighDpiScaling::factor(platformScreen);
const QPoint origin = QHighDpiScaling::origin(platformScreen);
return QRect(toNative(pointRect.topLeft(), scaleFactor, origin),
toNative(pointRect.size(), scaleFactor));
}
inline QRect fromNativePixels(const QRect &pixelRect, const QScreen *screen)
{
const qreal scaleFactor = QHighDpiScaling::factor(screen);
const QPoint origin = QHighDpiScaling::origin(screen);
return QRect(fromNative(pixelRect.topLeft(), scaleFactor, origin),
fromNative(pixelRect.size(), scaleFactor));
}
inline QRect toNativePixels(const QRect &pointRect, const QScreen *screen)
{
const qreal scaleFactor = QHighDpiScaling::factor(screen);
const QPoint origin = QHighDpiScaling::origin(screen);
return QRect(toNative(pointRect.topLeft(), scaleFactor, origin),
toNative(pointRect.size(), scaleFactor));
}
inline QRect fromNativePixels(const QRect &pixelRect, const QWindow *window)
{
if (window && window->isTopLevel() && window->screen()) {
return fromNativePixels(pixelRect, window->screen());
} else {
const qreal scaleFactor = QHighDpiScaling::factor(window);
return QRect(pixelRect.topLeft() / scaleFactor, fromNative(pixelRect.size(), scaleFactor));
}
}
inline QRectF toNativePixels(const QRectF &pointRect, const QScreen *screen)
{
const qreal scaleFactor = QHighDpiScaling::factor(screen);
const QPoint origin = QHighDpiScaling::origin(screen);
return QRectF(toNative(pointRect.topLeft(), scaleFactor, origin),
toNative(pointRect.size(), scaleFactor));
}
inline QRect toNativePixels(const QRect &pointRect, const QWindow *window)
{
if (window && window->isTopLevel() && window->screen()) {
return toNativePixels(pointRect, window->screen());
} else {
const qreal scaleFactor = QHighDpiScaling::factor(window);
return QRect(pointRect.topLeft() * scaleFactor, toNative(pointRect.size(), scaleFactor));
}
}
inline QRectF fromNativePixels(const QRectF &pixelRect, const QScreen *screen)
{
const qreal scaleFactor = QHighDpiScaling::factor(screen);
const QPoint origin = QHighDpiScaling::origin(screen);
return QRectF(fromNative(pixelRect.topLeft(), scaleFactor, origin),
fromNative(pixelRect.size(), scaleFactor));
}
inline QRectF fromNativePixels(const QRectF &pixelRect, const QWindow *window)
{
if (window && window->isTopLevel() && window->screen()) {
return fromNativePixels(pixelRect, window->screen());
} else {
const qreal scaleFactor = QHighDpiScaling::factor(window);
return QRectF(pixelRect.topLeft() / scaleFactor, pixelRect.size() / scaleFactor);
}
}
inline QRectF toNativePixels(const QRectF &pointRect, const QWindow *window)
{
if (window && window->isTopLevel() && window->screen()) {
return toNativePixels(pointRect, window->screen());
} else {
const qreal scaleFactor = QHighDpiScaling::factor(window);
return QRectF(pointRect.topLeft() * scaleFactor, pointRect.size() * scaleFactor);
}
}
inline QSize fromNativePixels(const QSize &pixelSize, const QWindow *window)
{
return pixelSize / QHighDpiScaling::factor(window);
}
inline QSize toNativePixels(const QSize &pointSize, const QWindow *window)
{
return pointSize * QHighDpiScaling::factor(window);
}
inline QSizeF fromNativePixels(const QSizeF &pixelSize, const QWindow *window)
{
return pixelSize / QHighDpiScaling::factor(window);
}
inline QSizeF toNativePixels(const QSizeF &pointSize, const QWindow *window)
{
return pointSize * QHighDpiScaling::factor(window);
}
inline QPoint fromNativePixels(const QPoint &pixelPoint, const QScreen *screen)
{
return fromNative(pixelPoint, QHighDpiScaling::factor(screen), QHighDpiScaling::origin(screen));
}
inline QPoint fromNativePixels(const QPoint &pixelPoint, const QWindow *window)
{
if (window && window->isTopLevel() && window->screen())
return fromNativePixels(pixelPoint, window->screen());
else
return pixelPoint / QHighDpiScaling::factor(window);
}
inline QPoint toNativePixels(const QPoint &pointPoint, const QScreen *screen)
{
return toNative(pointPoint, QHighDpiScaling::factor(screen), QHighDpiScaling::origin(screen));
}
inline QPoint toNativePixels(const QPoint &pointPoint, const QWindow *window)
{
if (window && window->isTopLevel() && window->screen())
return toNativePixels(pointPoint, window->screen());
else
return pointPoint * QHighDpiScaling::factor(window);
}
inline QPointF fromNativePixels(const QPointF &pixelPoint, const QScreen *screen)
{
return fromNative(pixelPoint, QHighDpiScaling::factor(screen), QHighDpiScaling::origin(screen));
}
inline QPointF fromNativePixels(const QPointF &pixelPoint, const QWindow *window)
{
if (window && window->isTopLevel() && window->screen())
return fromNativePixels(pixelPoint, window->screen());
else
return pixelPoint / QHighDpiScaling::factor(window);
}
inline QPointF toNativePixels(const QPointF &pointPoint, const QScreen *screen)
{
return toNative(pointPoint, QHighDpiScaling::factor(screen), QHighDpiScaling::origin(screen));
}
inline QPointF toNativePixels(const QPointF &pointPoint, const QWindow *window)
{
if (window && window->isTopLevel() && window->screen())
return toNativePixels(pointPoint, window->screen());
else
return pointPoint * QHighDpiScaling::factor(window);
}
inline QMargins fromNativePixels(const QMargins &pixelMargins, const QWindow *window)
{
const qreal scaleFactor = QHighDpiScaling::factor(window);
return QMargins(pixelMargins.left() / scaleFactor, pixelMargins.top() / scaleFactor,
pixelMargins.right() / scaleFactor, pixelMargins.bottom() / scaleFactor);
}
inline QMargins toNativePixels(const QMargins &pointMargins, const QWindow *window)
{
const qreal scaleFactor = QHighDpiScaling::factor(window);
return QMargins(pointMargins.left() * scaleFactor, pointMargins.top() * scaleFactor,
pointMargins.right() * scaleFactor, pointMargins.bottom() * scaleFactor);
}
inline QRegion fromNativeLocalRegion(const QRegion &pixelRegion, const QWindow *window)
{
if (!QHighDpiScaling::isActive())
return pixelRegion;
qreal scaleFactor = QHighDpiScaling::factor(window);
QRegion pointRegion;
for (const QRect &rect : pixelRegion) {
pointRegion += QRect(fromNative(rect.topLeft(), scaleFactor),
fromNative(rect.size(), scaleFactor));
}
return pointRegion;
}
// When mapping expose events to Qt rects: round top/left towards the origin and
// bottom/right away from the origin, making sure that we cover the whole window.
inline QRegion fromNativeLocalExposedRegion(const QRegion &pixelRegion, const QWindow *window)
{
if (!QHighDpiScaling::isActive())
return pixelRegion;
const qreal scaleFactor = QHighDpiScaling::factor(window);
QRegion pointRegion;
for (const QRectF &rect : pixelRegion) {
const QPointF topLeftP = rect.topLeft() / scaleFactor;
const QSizeF sizeP = rect.size() / scaleFactor;
pointRegion += QRect(QPoint(qFloor(topLeftP.x()), qFloor(topLeftP.y())),
QPoint(qCeil(topLeftP.x() + sizeP.width() - 1.0),
qCeil(topLeftP.y() + sizeP.height() - 1.0)));
}
return pointRegion;
}
inline QRegion toNativeLocalRegion(const QRegion &pointRegion, const QWindow *window)
{
if (!QHighDpiScaling::isActive())
return pointRegion;
qreal scaleFactor = QHighDpiScaling::factor(window);
QRegion pixelRegon;
for (const QRect &rect : pointRegion) {
pixelRegon += QRect(toNative(rect.topLeft(), scaleFactor),
toNative(rect.size(), scaleFactor));
}
return pixelRegon;
}
// Any T that has operator/()
template <typename T>
T fromNativePixels(const T &pixelValue, const QWindow *window)
{
if (!QHighDpiScaling::isActive())
return pixelValue;
return pixelValue / QHighDpiScaling::factor(window);
}
//##### ?????
template <typename T>
T fromNativePixels(const T &pixelValue, const QScreen *screen)
{
if (!QHighDpiScaling::isActive())
return pixelValue;
return pixelValue / QHighDpiScaling::factor(screen);
}
// Any T that has operator*()
template <typename T>
T toNativePixels(const T &pointValue, const QWindow *window)
{
if (!QHighDpiScaling::isActive())
return pointValue;
return pointValue * QHighDpiScaling::factor(window);
}
template <typename T>
T toNativePixels(const T &pointValue, const QScreen *screen)
{
if (!QHighDpiScaling::isActive())
return pointValue;
return pointValue * QHighDpiScaling::factor(screen);
}
// Any QVector<T> where T has operator/()
template <typename T>
QVector<T> fromNativePixels(const QVector<T> &pixelValues, const QWindow *window)
{
if (!QHighDpiScaling::isActive())
return pixelValues;
QVector<T> pointValues;
pointValues.reserve(pixelValues.size());
const auto factor = QHighDpiScaling::factor(window);
for (const T &pixelValue : pixelValues)
pointValues.append(pixelValue / factor);
return pointValues;
}
// Any QVector<T> where T has operator*()
template <typename T>
QVector<T> toNativePixels(const QVector<T> &pointValues, const QWindow *window)
{
if (!QHighDpiScaling::isActive())
return pointValues;
QVector<T> pixelValues;
pixelValues.reserve(pointValues.size());
const auto factor = QHighDpiScaling::factor(window);
for (const T &pointValue : pointValues)
pixelValues.append(pointValue * factor);
return pixelValues;
}
} // namespace QHighDpi
#else // QT_NO_HIGHDPISCALING
class Q_GUI_EXPORT QHighDpiScaling {
public:
static inline void initHighDpiScaling() {}
static inline void updateHighDpiScaling() {}
static inline void setGlobalFactor(qreal) {}
static inline void setScreenFactor(QScreen *, qreal) {}
static inline bool isActive() { return false; }
static inline qreal factor(const QWindow *) { return 1.0; }
static inline qreal factor(const QScreen *) { return 1.0; }
static inline qreal factor(const QPlatformScreen *) { return 1.0; }
static inline QPoint origin(const QScreen *) { return QPoint(); }
static inline QPoint origin(const QPlatformScreen *) { return QPoint(); }
static inline QPoint mapPositionFromNative(const QPoint &pos, const QPlatformScreen *) { return pos; }
static inline QPoint mapPositionToNative(const QPoint &pos, const QPlatformScreen *) { return pos; }
static inline QDpi logicalDpi() { return QDpi(-1,-1); }
};
namespace QHighDpi {
template <typename T> inline
T toNative(const T &value, ...) { return value; }
template <typename T> inline
T fromNative(const T &value, ...) { return value; }
template <typename T> inline
T fromNativeLocalPosition(const T &value, ...) { return value; }
template <typename T> inline
T toNativeLocalPosition(const T &value, ...) { return value; }
template <typename T> inline
T fromNativeLocalRegion(const T &value, ...) { return value; }
template <typename T> inline
T fromNativeLocalExposedRegion(const T &value, ...) { return value; }
template <typename T> inline
T toNativeLocalRegion(const T &value, ...) { return value; }
template <typename T> inline
T fromNativeScreenGeometry(const T &value, ...) { return value; }
template <typename T, typename U> inline
T toNativePixels(const T &value, const U*) {return value;}
template <typename T, typename U> inline
T fromNativePixels(const T &value, const U*) {return value;}
}
#endif // QT_NO_HIGHDPISCALING
QT_END_NAMESPACE
#endif // QHIGHDPISCALING_P_H