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// Boost.Geometry (aka GGL, Generic Geometry Library)
// Copyright (c) 2007-2012 Barend Gehrels, Amsterdam, the Netherlands.
// Use, modification and distribution is subject to the Boost Software License,
// Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#ifndef BOOST_GEOMETRY_ALGORITHMS_DETAIL_OVERLAY_FOLLOW_HPP
#define BOOST_GEOMETRY_ALGORITHMS_DETAIL_OVERLAY_FOLLOW_HPP
#include <cstddef>
#include <boost/range.hpp>
#include <boost/mpl/assert.hpp>
#include <boost/geometry/algorithms/detail/point_on_border.hpp>
#include <boost/geometry/algorithms/detail/overlay/append_no_duplicates.hpp>
#include <boost/geometry/algorithms/detail/overlay/copy_segments.hpp>
#include <boost/geometry/algorithms/detail/overlay/turn_info.hpp>
#include <boost/geometry/algorithms/covered_by.hpp>
namespace boost { namespace geometry
{
#ifndef DOXYGEN_NO_DETAIL
namespace detail { namespace overlay
{
namespace following
{
template <typename Turn, typename Operation>
static inline bool is_entering(Turn const& /* TODO remove this parameter */, Operation const& op)
{
// (Blocked means: blocked for polygon/polygon intersection, because
// they are reversed. But for polygon/line it is similar to continue)
return op.operation == operation_intersection
|| op.operation == operation_continue
|| op.operation == operation_blocked
;
}
template
<
typename Turn,
typename Operation,
typename LineString,
typename Polygon
>
static inline bool last_covered_by(Turn const& turn, Operation const& op,
LineString const& linestring, Polygon const& polygon)
{
// Check any point between the this one and the first IP
typedef typename geometry::point_type<LineString>::type point_type;
point_type point_in_between;
detail::point_on_border::midpoint_helper
<
point_type,
0, dimension<point_type>::value
>::apply(point_in_between, linestring[op.seg_id.segment_index], turn.point);
return geometry::covered_by(point_in_between, polygon);
}
template
<
typename Turn,
typename Operation,
typename LineString,
typename Polygon
>
static inline bool is_leaving(Turn const& turn, Operation const& op,
bool entered, bool first,
LineString const& linestring, Polygon const& polygon)
{
if (op.operation == operation_union)
{
return entered
|| turn.method == method_crosses
|| (first && last_covered_by(turn, op, linestring, polygon))
;
}
return false;
}
template
<
typename Turn,
typename Operation,
typename LineString,
typename Polygon
>
static inline bool is_staying_inside(Turn const& turn, Operation const& op,
bool entered, bool first,
LineString const& linestring, Polygon const& polygon)
{
if (turn.method == method_crosses)
{
// The normal case, this is completely covered with entering/leaving
// so stay out of this time consuming "covered_by"
return false;
}
if (is_entering(turn, op))
{
return entered || (first && last_covered_by(turn, op, linestring, polygon));
}
return false;
}
template
<
typename Turn,
typename Operation,
typename Linestring,
typename Polygon
>
static inline bool was_entered(Turn const& turn, Operation const& op, bool first,
Linestring const& linestring, Polygon const& polygon)
{
if (first && (turn.method == method_collinear || turn.method == method_equal))
{
return last_covered_by(turn, op, linestring, polygon);
}
return false;
}
// Template specialization structure to call the right actions for the right type
template<overlay_type OverlayType>
struct action_selector
{
// If you get here the overlay type is not intersection or difference
// BOOST_MPL_ASSERT(false);
};
// Specialization for intersection, containing the implementation
template<>
struct action_selector<overlay_intersection>
{
template
<
typename OutputIterator,
typename LineStringOut,
typename LineString,
typename Point,
typename Operation
>
static inline void enter(LineStringOut& current_piece,
LineString const& ,
segment_identifier& segment_id,
int , Point const& point,
Operation const& operation, OutputIterator& )
{
// On enter, append the intersection point and remember starting point
detail::overlay::append_no_duplicates(current_piece, point);
segment_id = operation.seg_id;
}
template
<
typename OutputIterator,
typename LineStringOut,
typename LineString,
typename Point,
typename Operation
>
static inline void leave(LineStringOut& current_piece,
LineString const& linestring,
segment_identifier& segment_id,
int index, Point const& point,
Operation const& , OutputIterator& out)
{
// On leave, copy all segments from starting point, append the intersection point
// and add the output piece
geometry::copy_segments<false>(linestring, segment_id, index, current_piece);
detail::overlay::append_no_duplicates(current_piece, point);
if (current_piece.size() > 1)
{
*out++ = current_piece;
}
current_piece.clear();
}
static inline bool is_entered(bool entered)
{
return entered;
}
template <typename Point, typename Geometry>
static inline bool included(Point const& point, Geometry const& geometry)
{
return geometry::covered_by(point, geometry);
}
};
// Specialization for difference, which reverses these actions
template<>
struct action_selector<overlay_difference>
{
typedef action_selector<overlay_intersection> normal_action;
template
<
typename OutputIterator,
typename LineStringOut,
typename LineString,
typename Point,
typename Operation
>
static inline void enter(LineStringOut& current_piece,
LineString const& linestring,
segment_identifier& segment_id,
int index, Point const& point,
Operation const& operation, OutputIterator& out)
{
normal_action::leave(current_piece, linestring, segment_id, index,
point, operation, out);
}
template
<
typename OutputIterator,
typename LineStringOut,
typename LineString,
typename Point,
typename Operation
>
static inline void leave(LineStringOut& current_piece,
LineString const& linestring,
segment_identifier& segment_id,
int index, Point const& point,
Operation const& operation, OutputIterator& out)
{
normal_action::enter(current_piece, linestring, segment_id, index,
point, operation, out);
}
static inline bool is_entered(bool entered)
{
return ! normal_action::is_entered(entered);
}
template <typename Point, typename Geometry>
static inline bool included(Point const& point, Geometry const& geometry)
{
return ! normal_action::included(point, geometry);
}
};
}
/*!
\brief Follows a linestring from intersection point to intersection point, outputting which
is inside, or outside, a ring or polygon
\ingroup overlay
*/
template
<
typename LineStringOut,
typename LineString,
typename Polygon,
overlay_type OverlayType
>
class follow
{
template<typename Turn>
struct sort_on_segment
{
// In case of turn point at the same location, we want to have continue/blocked LAST
// because that should be followed (intersection) or skipped (difference).
inline int operation_order(Turn const& turn) const
{
operation_type const& operation = turn.operations[0].operation;
switch(operation)
{
case operation_opposite : return 0;
case operation_none : return 0;
case operation_union : return 1;
case operation_intersection : return 2;
case operation_blocked : return 3;
case operation_continue : return 4;
}
return -1;
};
inline bool use_operation(Turn const& left, Turn const& right) const
{
// If they are the same, OK.
return operation_order(left) < operation_order(right);
}
inline bool use_distance(Turn const& left, Turn const& right) const
{
return geometry::math::equals(left.operations[0].enriched.distance, right.operations[0].enriched.distance)
? use_operation(left, right)
: left.operations[0].enriched.distance < right.operations[0].enriched.distance
;
}
inline bool operator()(Turn const& left, Turn const& right) const
{
segment_identifier const& sl = left.operations[0].seg_id;
segment_identifier const& sr = right.operations[0].seg_id;
return sl == sr
? use_distance(left, right)
: sl < sr
;
}
};
public :
template <typename Point, typename Geometry>
static inline bool included(Point const& point, Geometry const& geometry)
{
return following::action_selector<OverlayType>::included(point, geometry);
}
template<typename Turns, typename OutputIterator>
static inline OutputIterator apply(LineString const& linestring, Polygon const& polygon,
detail::overlay::operation_type , // TODO: this parameter might be redundant
Turns& turns, OutputIterator out)
{
typedef typename boost::range_iterator<Turns>::type turn_iterator;
typedef typename boost::range_value<Turns>::type turn_type;
typedef typename boost::range_iterator
<
typename turn_type::container_type
>::type turn_operation_iterator_type;
typedef following::action_selector<OverlayType> action;
// Sort intersection points on segments-along-linestring, and distance
// (like in enrich is done for poly/poly)
std::sort(boost::begin(turns), boost::end(turns), sort_on_segment<turn_type>());
LineStringOut current_piece;
geometry::segment_identifier current_segment_id(0, -1, -1, -1);
// Iterate through all intersection points (they are ordered along the line)
bool entered = false;
bool first = true;
for (turn_iterator it = boost::begin(turns); it != boost::end(turns); ++it)
{
turn_operation_iterator_type iit = boost::begin(it->operations);
if (following::was_entered(*it, *iit, first, linestring, polygon))
{
debug_traverse(*it, *iit, "-> Was entered");
entered = true;
}
if (following::is_staying_inside(*it, *iit, entered, first, linestring, polygon))
{
debug_traverse(*it, *iit, "-> Staying inside");
entered = true;
}
else if (following::is_entering(*it, *iit))
{
debug_traverse(*it, *iit, "-> Entering");
entered = true;
action::enter(current_piece, linestring, current_segment_id, iit->seg_id.segment_index, it->point, *iit, out);
}
else if (following::is_leaving(*it, *iit, entered, first, linestring, polygon))
{
debug_traverse(*it, *iit, "-> Leaving");
entered = false;
action::leave(current_piece, linestring, current_segment_id, iit->seg_id.segment_index, it->point, *iit, out);
}
first = false;
}
if (action::is_entered(entered))
{
geometry::copy_segments<false>(linestring, current_segment_id,
boost::size(linestring) - 1,
current_piece);
}
// Output the last one, if applicable
if (current_piece.size() > 1)
{
*out++ = current_piece;
}
return out;
}
};
}} // namespace detail::overlay
#endif // DOXYGEN_NO_DETAIL
}} // namespace boost::geometry
#endif // BOOST_GEOMETRY_ALGORITHMS_DETAIL_OVERLAY_FOLLOW_HPP